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Teach Engineering: Curiosity Killed the App Lesson PlanTeach Engineering: Curiosity Killed the App Lesson Plan
Publisher
TeachEngineering
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Lesson Plan

Teach Engineering: Curiosity Killed the App

Curated by ACT

Students gain experience with the software/system design process, closely related to the engineering design process, to solve a problem. First, they learn about the Mars Curiosity rover and its mission, including the difficulties that engineers must consider and overcome to operate a rover remotely. Students observe a simulation of a robot being controlled remotely. These experiences guide discussion on how the design process is applied in these scenarios. The lesson culminates in a hands-on experience with the design process as students simulate the remote control of a rover. In the associated activity, students gain further experience with the design process by creating an Android application using App Inventor to control one aspect of a remotely controlled vehicle.(Note: The lesson requires a LEGO MINDSTORMS Education NXT base set.)

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Concepts

computer science, robotics, stem

Additional Tags

software design, android app, android device, curiosity rover, integrated teaching and learning program and laboratory, oh cs.hs.8.a, teachengineering, teachengineering: curiosity killed the app, computer and software engineering projects
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Resource Details

Grade
7th - 9th
Subjects
Science
3 more...
Resource Type
Lesson Plans
Audiences
For Administrator Use
1 more...
Lexile Measures
0L

View 4,762 other resources for 7th - 9th Grade Engineering

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