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Curated OER
Our Town Store
Students purchase items in their classroom store. In this money lesson students create a classroom store. The students have a given amount of money and have to decide if they have enough to purchase the items that they would like to.
Curated OER
Plan Grocery List & Field Trip To Store
Student write a list of groceries to purchase at the store given a certain amount of money. They check to make sure they have not spent more money than what they have. Then the students get with a partner and compare their two...
Bowland
Fashionista
So trendy! Show your class how to identify trends in sales patterns using mathematics. Scholars use a software simulation to collect data on age groups, price, and sales at a fashion store. This data allows individuals to determine the...
SMART Project
Shop with Us at Whelan School
Third graders use their math and research skills to create and manage a classroom/school store. They use a computer to manage, organize and access information. They practice pricing products, computing sales, counting money and...
Curated OER
A Trip to the Toy Store
First graders recognize and identify the value of a penny, nickel and dime. They spend play money in a simulated toy store and match their coins to the purchase price of a toy of their choice.
Curated OER
Setting Up Shop
Seventh graders investigate what goes in to starting a retail store. In this business economics instructional activity, 7th graders brainstorm products they would like to sell and use magazines, newspapers and real estate listings to...
Curated OER
Economics: What Are Some Other Uses for Rice?
Sixth graders investigate ways rice is sold by creating a chart of the different rice foods. In this economics instructional activity, 6th graders examine their local food store and list at least 10 rice by-products in a class chart....
Physics Classroom
The L.O.S.T. Art of Image Description - Curved Mirrors
We see curved mirrors every day in spoons, rear-view mirrors, stores as a safety measure, make-up mirrors, and in novelty stores. Scholars explore the changes to an image based on the curve of the mirror, the location of the image, and...
Curated OER
"Clothing" French Intelligence Preference Lesson
Middle and high school pupils write about three scenarios using the proper French vocabulary. They develop a fashion show, a clothing store, and a crime scene using only French vocabulary. They draw and label five outfits and present a...
Curated OER
Estimation
Select items to purchase from a store, add up the total cost, then estimate the total cost! Kids count out the money needed to make the purchase and pay for the items. An excelent way to connect real life math and estimation!
Curated OER
Shopping at The Classroom Store
First graders participate in a simulation where they purchase items from a store. They choose items to purchase, total the amount on a calculator, and gather the exact change to make their purchase.
Curated OER
Shopping for Clothes
Students demonstrate how to request information in a department store. They read and repeat dialogue, role-play with a partner using shopping vocabulary, and write down dictated amounts of money.
PHET
Capacitor Lab
The first capacitor was a Leyden jar, invented in 1745. Physics scholars explore capacitors in an engaging simulation. They may view one or set up circuits which contain two to three either in series or parallel. Other views include...
Curated OER
Theology…the Use of Silence in the Classroom
Immerse your class in the Middle Ages with a thorough history lesson. After viewing examples of illuminated manuscripts such as the Book of Kells, they discuss how these were the mode of keeping and storing information...
Curated OER
Asda in a Pickle After Rat Found in Gherkins
Practice reading and speaking through a simulation activity in which learners role-play as store managers and angry customers. The class also reviews present and past-perfect tenses. Extensions and a print-friendly handout are provided.
Computer Science Unplugged
Computing: Databases Unplugged
How do databases store and retrieve information? The activities in the resource provide fundamental concepts of databases by introducing an approach that teaches the basics without using computers. The pupils act as the actual data...
CK-12 Foundation
Flashing Neon Light
How does a neon light work and does it actually contain the gas neon? An enlightening simulation encourages pupils to play with circuits and neon lights. They control the capacitance, resistance, and color of the bulb, and the simulation...
Magic of Physics
Franklin's Lab
Get energized! Circuitry scholars follow the path of energy from its beginnings as a fossil fuel all the way to bulbs and batteries using an interesting interactive. Groups or individuals help Ben Franklin discover how to convert and...
Learning Games Lab
Controlling Water Activity in Food
Food storage matters! Scholars learn how the amount of water in corn can affect its rate of spoilage. They create a control group, then test three corn samples stored in three different locations for water activity. As a result of the...
Learning Games Lab
Testing and Adjusting pH
Pupils learn how to control food spoilage by adjusting the food's pH. They see that one of the most dangerous bacteria can grow in food if people don't handle and store food properly. Using knowledge of the bacteria's preferred pH,...
US Department of Commerce
Featured Activity: City Planning With Census Data
What's more important ... an ice cream store or a police station? How about a school or a hospital? Using a simulation game, pupils allot resources as the federal government would based on the census. Discussion questions round out the...
Curated OER
Store Wide Sale
Students practice figuring percentages by solving written shopping problems. For this consumer math lesson, students read several scenarios dealing with items on sale and must figure out the new price. Students check their...
Carolina K-12
Barter and Money
You want five pigs, but you only have four bails of hay. How will you manage to get what you want? A great simulation begins this lesson with why the use of money has replaced the process of bartering. Then, after indulging in a comic...
Curated OER
Toy Planet
Young scholars design a toy store, supply it with merchandise (on paper) and create advertisements. They also manage the store's debits and credits by using a spreadsheet. They consider how to promote the sale of their merchandise.
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