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SMART Project
Shop with Us at Whelan School
Third graders use their math and research skills to create and manage a classroom/school store. They use a computer to manage, organize and access information. They practice pricing products, computing sales, counting money and...
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Buying New Stuff
Young spenders take a look at the best ways to save and spend money. This type of financial education is lacking in schools, so implementing this lesson would be of great value to your young scholars. Things like bank checking account...
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Let's Go Consumer Shopping
Second graders rotate through various centers designed to practice consumer math skills. They complete a task card at stations simulating consumer transactions that would take place at toy store, grocery store, restaurant or school store.
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My Own Store
Students cut and paste items to go with price tags, then swap with another student and purchase each item to show an understanding of pennies and nickels by recording correct combinations of coins.
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The Price is Right, So Let's Make Change
Students estimate, calculate, and count back the amount of change needed from purchases made during small group activities.
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A Visit to Price Chopper
Students visit the grocery store to purchase items to make trail mix which are connected to Kansas agriculture. They problem solve to determine which products to buy, then create, advertise and sell the trail mix to the student body...
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Show Me the Money
Learners study the monetary value of a penny, nickel, and dime. They simulate a candy store by calculating the proper amount of money needed to purchase candy. After viewing a video, they complete the "Handful of Coins" pictograph .
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Cha-Ching!
Students play the Pinky's Create a Card game for practice. Students create a class store where they experiment in the roles as vendor and consumer. Students use play money to buy and sell various products, while keeping track of spending...
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Huddle up with a Character based Economic Plan to help Community Friends
Students complete Perseverance, Courage, and Caring lessons from Get into the Game: Beyond Winning to properly prepare students for cooperative group learning and create a class climate conducive for a successful unit. They create a...
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A Haring Event
Pupils research visual arts by creating a presentation in their classroom. In this art history lesson, students identify the work of Keith Haring by researching the web and library. Pupils analyze images of Haring and create hallway...
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Seeking Clarification Through Questioning
Students review ads from the newspaper for goods they would like to purchase. They identify qeustions they would need to ask sales associates in order to make an informed decision about the purchase. Pairs of students simulate calling...
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Lesson 2: What Is Money?
Students describe the functions of money as a medium of exchange, a store or a measure of value. They determine a number of characteristics of money by completing an activity in which they assign common items the value to buy candy. They...
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Can You Measure Up!
Seventh graders investigate standards of measurement and metric units using a game to show the importance of standards of measurements. In this measuring lesson plan, 7th graders are grouped together and each group represents a foreign...
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Border Teatro
Students analyze elements unique to the Chicano art form of the teatro (theater) and examine history connected to the form, namely the farm workers' movement of the 1960's.
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Art Auction
Learners participate in a variety of activities that present art history. They arrange an art auction where each student serves as auctioneer to present a favorite piece. Students keep track of their accounts and bid to buy desired...
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Halloween
Students solve Halloween word problems to work on their math skills. In this Halloween lesson plans, students solve problems involving candy, costumes, money, kids, and more.
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FACS: Sewing Factory (Textiles)
Learners gain practical experience in how sewing factories are run. They experience job possibilities by running a sewing factory simulation.
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FACS: Sewing Factory (Textiles)
Pupils gain practical experience in how sewing factories are run. They experience job possibilities by running a sewing factory simulation. Students explore clothing and textile technology.
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Looking for a Walrus
Students perform the "Looking for a Walrus" song while role-playing to show their awareness of walrus adaptations. They study the words and add motions to the song.