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Bowland
Fashionista
So trendy! Show your class how to identify trends in sales patterns using mathematics. Scholars use a software simulation to collect data on age groups, price, and sales at a fashion store. This data allows individuals to determine the...
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Estimation
Select items to purchase from a store, add up the total cost, then estimate the total cost! Kids count out the money needed to make the purchase and pay for the items. An excelent way to connect real life math and estimation!
National Park Service
Nutcracker Fantasy
The Clark's nutcracker bird hides seeds in 25,000 different sites every year to save for winter. Lesson demonstrates how difficult it would be to find these seeds months later when they need them for food. In the first of five lesson,...
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Cha-Ching!
Students play the Pinky's Create a Card game for practice. Students create a class store where they experiment in the roles as vendor and consumer. Students use play money to buy and sell various products, while keeping track of spending...
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Water Cycle
Young scientists explore Earth elements by conducting an experiment. They define water vocabulary terms such as condensation and precipitation. In addition, they conduct a water experiment in which they build a terrarium, so they can...
SMART Project
Shop with Us at Whelan School
Third graders use their math and research skills to create and manage a classroom/school store. They use a computer to manage, organize and access information. They practice pricing products, computing sales, counting money and...
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Shopping at The Classroom Store
First graders participate in a simulation where they purchase items from a store. They choose items to purchase, total the amount on a calculator, and gather the exact change to make their purchase.
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Percents: (An Application to Real Life Problems)
Seventh graders explore the concept of calculating percents. In this calculating percents lesson, 7th graders simulate ordering food off of a menu. Students work in groups to calculate the bill, tax, and the tip for the...
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Simulation and Accounting Practices
Students implement their knowledge about accounting practices into a simulation activity. In this secondary consumer/business math lesson, students participate in a simulation centered on the life of the people during the...
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Grocery Store
Students explore food and grocery stores. In this lesson on foods, students are introduced to the food pyramid and healthy eating through a variety of center activities. Students have to opportunity to role-play working at a grocery store.
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Running of the Bulls
Students examine what might be in store for Wall Street following the NASDAQ's 547.57 point plunge on Tuesday, April 4, 2000. They evaluate how they might manage a heavily laden high-tech portfolio before deciding how to invest in the...
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Patterning Fun
Students practice making patterns with paint and stamps. In this arts and crafts lesson, students utilize the floor of their classroom to create a giant pattern on the floor using different colored paints and foam stamps....
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Shopping Spree
Students calculate discounts, sale price, and sale tax. In this consumer math lesson, students visit mock stores which have items for sale. Students calculate the final prices of items.
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Show Me the Money
Learners study the monetary value of a penny, nickel, and dime. They simulate a candy store by calculating the proper amount of money needed to purchase candy. After viewing a video, they complete the "Handful of Coins" pictograph .
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The Ice Cream Shop
Second graders read books about ice cream and plan an ice cream sundae party for the class. They research ingredients and determine how much the party cost each student. They hold a mock opening for an ice cream store and have their party.
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Curiosity Shop
First graders simulate shopping for needs and wants. In this money lesson, 1st graders examine Norman Rockwell's painting "Curiosity Shop." Students role-play shopping in a store and making purchases.
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Lesson 1 Who Owns the World?
Students experience how to turn firsthand knowledge of common products into a useful way of choosing stocks for the Global Stock Game. They engage in a simulation of buying stocks.
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Toy Planet
Young scholars design a toy store, supply it with merchandise (on paper) and create advertisements. They also manage the store's debits and credits by using a spreadsheet. They consider how to promote the sale of their merchandise.
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Money Madness
Second graders review coins and their values. In this coin recognition lesson, 2nd graders review the coin values as they read 'Smart' by Shel Silverstein. Students use class computer demonstrations to identify the coin's names, worth,...
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Cyber Currency, Currently
Students explore the value of currency and how to save and earn interest. In a key lesson plan, kids even get to purchase items in their classroom's general store. It's a fun way to learn the importance of being financially literate!
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Christmas Shopping
Students pretend to buy age/gender appropriate Christmas presents using a given budget for a specified number of people.
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"Grocery Store"
Students purchase grocery items from the classroom grocery store using appropriate play coins and bills. Students define various economic terms. Students comprehend the concept of a medium for exchange.
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Common Sense Cookie Shop
First graders shop for a bag of cookies using toy money. In teams, they choose which variety to buy and decides which bills and coins are necessary to buy the bag of cookies and a cashier makes change. They tally the cookies purchased...